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Spark LX/Q Console

A powerful compact console with a flare
Spark (item Code 123-001) is a compact lighting console suitable for television studios, theaters, discotheques, and small venues. Spark is designed to controls up to 240 (512 optional) channels, 48 color changers, and up to 512 dimmers on industry standard DMX512. An additional 512 channels are available for intelligent luminaries controlled via DMX512 protocol or via proprietary protocol.
Multi-purpose soft keys associated with the 20 controllers provide one press access to Memories, Groups of channels and/or moving lights, Macros, Snaps, and Chasers. Current soft keys status is shown on a dedicated graphic LED display.
Multi-colored LEDs provide at a glance controller and soft-key status. Easy to read displays on the color SVGA/LCD monitor provide full information for controller assignments, chaser mode, and chase rates.
Spark is able to simultaneously run up to 10 chasers (with conventional fixtures and moving lights).
Editing of moving lights is done using 3 banked parameter wheels or accessing parameters directly using the soft keys in Parameter mode. Control of Pan and Tilt is done using a sensitivity adjustable trackball.
Many more optional features such as MIDI in/out/thru, DMX Input, internal SMPTE clock, Sound-to-light and remote bus may be added to make this a more powerful desk.

Features
• Convenient compact size. • Spark supports up to 1024 DMX512
channels, using 2 DMX512.
• The DMX outputs may be flexibly aligned to control up to 240 channels (optionally 512), 48 scrollers, 24 moving-lights, and other DMX controlled devices.
• Main Playback includes an automatic dipless split-crossfaders with illuminated Go button, LED displays for current and incoming memories, and dedicated control keys for various functions.
• 20 Controllers/Chasers supporting memory ranges loops as chasers, group, memory, and inhibitive submaster assignments for manual or automatic fades.
• General master with blackout key.
• 20 soft-keys enabling direct access to snaps, macros, controller/chasers, and more.
• Spark editing interface includes 3 banked wheels with LED displays for dimmer intensity control and moving- lights parameters manipulation, and trackball for moving-lights pan/tilt control.
• More then 1000 memories ranging between 0.1 and 999.9 and supporting Loops and Links between them.
• Memories can be divided to up to 9 Parts, each containing any combination of channels, scrollers, and moving-lights with its own fade and wait time.
• 3 Libraries holding up to 99 entries each provides a tracking database for focus points (Position Library), colors (Color Library) and beam states (Gobo Library).
• Up to 99 Snaps provide snapshooting capabilities of the board's playbacks state including assignments and running states.
• 999 Powerful Macros can be created to simulate any key sequence, and triggered via soft-keys, memories, MIDI, SMPTE, DMX-in channels and more.
• Event for complex playback operations can be programmed to be triggered by memories or SMPTE time- code.
• Text tags may be added to any user data from libraries to show files via

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Stock Brands : Compulite  

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DESCRIPTION

A powerful compact console with a flare
Spark (item Code
123-001) is a compact lighting console suitable for television
studios, theaters, discotheques, and small venues. Spark is designed
to controls up to 240 (512 optional) channels, 48 color changers, and
up to 512 dimmers on industry standard DMX512. An additional 512
channels are available for intelligent luminaries controlled via
DMX512 protocol or via proprietary protocol.
Multi-purpose soft
keys associated with the 20 controllers provide one press access to
Memories, Groups of channels and/or moving lights, Macros, Snaps, and
Chasers. Current soft keys status is shown on a dedicated graphic LED
display.
Multi-colored LEDs provide at a glance controller and
soft-key status. Easy to read displays on the color SVGA/LCD monitor
provide full information for controller assignments, chaser mode, and
chase rates.
Spark is able to simultaneously run up to 10 chasers
(with conventional fixtures and moving lights).
Editing of moving
lights is done using 3 banked parameter wheels or accessing parameters
directly using the soft keys in Parameter mode. Control of Pan and
Tilt is done using a sensitivity adjustable trackball.
Many more
optional features such as MIDI in/out/thru, DMX Input, internal SMPTE
clock, Sound-to-light and remote bus may be added to make this a more
powerful desk.

Features
• Convenient compact size. • Spark supports up to 1024
DMX512
channels, using 2 DMX512.
• The DMX outputs may be
flexibly aligned to control up to 240 channels (optionally 512), 48
scrollers, 24 moving-lights, and other DMX controlled devices.

Main Playback includes an automatic dipless split-crossfaders with
illuminated Go button, LED displays for current and incoming memories,
and dedicated control keys for various functions.
• 20
Controllers/Chasers supporting memory ranges loops as chasers, group,
memory, and inhibitive submaster assignments for manual or automatic
fades.
• General master with blackout key.
• 20 soft-keys
enabling direct access to snaps, macros, controller/chasers, and
more.
• Spark editing interface includes 3 banked wheels with LED
displays for dimmer intensity control and moving- lights parameters
manipulation, and trackball for moving-lights pan/tilt control.

More then 1000 memories ranging between 0.1 and 999.9 and supporting
Loops and Links between them.
• Memories can be divided to up to
9 Parts, each containing any combination of channels, scrollers, and
moving-lights with its own fade and wait time.
• 3 Libraries
holding up to 99 entries each provides a tracking database for focus
points (Position Library), colors (Color Library) and beam states
(Gobo Library).
• Up to 99 Snaps provide snapshooting
capabilities of the board’s playbacks state including assignments and
running states.
• 999 Powerful Macros can be created to simulate
any key sequence, and triggered via soft-keys, memories, MIDI, SMPTE,
DMX-in channels and more.
• Event for complex playback operations
can be programmed to be triggered by memories or SMPTE time-
code.
• Text tags may be added to any user data from libraries to
show files via